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Collates the background and general rules for Great Old Ones in Unknown Armies
Necronomicon: The Law of the Images of the Dead
Great Old Ones in Unknown Armies
by James Haughton, Shatterfreak and Snorlison.
We've always believed that once the Comte lowered the curtain and the new Godhead formed, that was it. The universe was renewed and everything went back to square one. No messy loose ends.
Then again, until we were possessed by our first demon, we believed that the dead stayed dead.
Great Old Ones are the still twitching corpses of Archetypes from past cosmii. In the normal run of things, Archetypes are shuffled into the great unknown "beyond the veil" by the Comte and the Cruel Ones after their role in recreating the Universe ends. But, like demons, particularly wily and vicious concepts willing to strip themselves down to the bare essentials of power and survival are able to preserve a shattered shell or qelipoth of their own Universe, in which they gnaw the dry bones of dead worlds, and plot their entry into the dark places of our living one. These Anti-Archetypes seek always to regain their former stature - to take up a large enough presence in the minds of current humans to reascend, or to invade and possess vulnerable archetypes in the current Stratosphere.
They have little in common with humanity as it now stands. They may descend from universes in which the dominant intelligent species was reptilian, or subaquatic, or even more alien in nature. Clawing back into existence through the closure of previous universes, trying to hold onto their power, has further twisted them beyond reason and sanity, yet they still have a clawhold in the collective unconscious. Buried under layers upon layers in the strata of the undermind, there are parts of humanity which resonate to their power, remembering how the Great Old Ones shaped the universe in which we came to be.
The Great Old Ones that can pierce the Stratosphere and emerge into our world are the ones that have the most purchase on our souls. They linger in us like an infected spiritual abcess, and we are vulnerable because we see what we could be, if we were to let ourselves be more like the Great Old Ones. In moments of cosmic turmoil, when the stars are right, they can evoke that power over humanity, and begin to twist human souls into something...other... that has absolutely no connection with what we define as humanity, or the archetypes which act as humanity's representative.
They rip into the souls of humanity, trying to shape us in their own image, or tear us to shreds to feed their own undeaths.
One Avatar of the Scholar has speculated that the universal reset is itself a defense mechanism, orchestrated by the Comte de Saint-Germain, to save himself and humanity from entities like the Great Old Ones. Maybe, rather than recreating the universe time and time again, the reset creates yet another universe, transferring the undermind and souls of humanity into this new haven. The Comte uses the power of the reset and the new universal barrier as another protective shell about humanity.
Humanity, then, is continually on the run, hunted beyond infinite realities by the Great Old Ones, who smash through the shells of previous universes, getting ever closer, as the Comte desperately tries to fill the Invisible Clergy with Archetypes strong enough to battle against the Great Old Ones and provide enough power to trigger another protective reset and retreat.
No-one's seen him for a while now.
Sadly, there are always those who will gladly embrace a threat to the entire universe if it means more power to them. The Great Old Ones created us that way. As the Invisible Clergy fills, the Anti-Archetypes know that the stars are coming right. If they want to take the universe by storm, it's now or never. The Great Old Ones will reward you with much power, if you dedicate yourself to destroying the world in their names. Even immortality can be yours, if you truly embrace the darkness beyond creation.
Of course, there is a price. Fail them and your soul is food for a dead, lean and hungry God. There are a few other drawbacks, too...
Rules: Great Old Ones are treated in much the same way as Archetypes as far as rules systems go. However, there are some important differences.
First, all rolls against your Avatar (Great Old One) skill suffer a 10% penalty. In other words, you have to roll at least 10% below your skill to succeed, and when you do succeed, the roll is treated as if it were 10% lower than it is for the purpose of effectiveness. It's tough channeling power from beyond the Stratosphere.
Second, EVERY TIME you make a successful roll, it's a Rank (tens die roll) Self check. The first time you use a new channel, it's a Rank (tens die + channel number) Unnatural check. You are opening yourself up to something fundamentally inhuman, and your humanity can't survive it. There's a reason that followers of the Great Old Ones are usually completely insane.
Third, if you roll a matched or critical failure (Sour Cherry or BOHICA), you lose a number of Soul points equal to the ones die, as your patron dead god gets hungry and decides to take a little back. Yummy.
Fourth, whenever you're around, Avatars of real Archetypes (not like you, you necrotheophagic freak) start getting itchy feet - and trigger fingers. If they happen to make a successful Avatar roll in your presence, then they automatically have some idea of what you are and instinctively recognise you as an enemy (but fair's fair - you can do the same). Some Archetypes and Great Old Ones (e.g. The Mother and Shub-Niggurath) are particularly opposed, and in those cases, the GM will roll for the Avatar automatically, even if they aren't consciously channeling their archetype at that point.
No, you can't back out now.
JamesH | profile | Jan 08, 08 | 10:20 pm
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Ps this is actually also copyright shatterfreak and snorlison. I would like them to get in touch. JamesH | profile | Jan 09, 08 | 12:16 am |
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so are there example anti-avatars? vagina = fun! | profile | Jan 09, 08 | 5:31 pm |
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Yes, under "Avatars". Mordiggian, Cthulhu, Hastur, Shub-Niggurath, Yig-Tsathoggua and Nyarlathotep so far. Ithaqua to come. Sorry if the referent wasn't clear. JamesH | profile | Jan 09, 08 | 5:51 pm |
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All very nicely-written and well thought-out, and I'm sure some groups would have a lot of fun with it, but I don't know if this whole CoC/UA crossover is something I'd go in for. Actually, I prefer to avoid crossovers in general, and in the case of UA I like everything fictional to stay fictional, so that PCs can gibber on in-character about being CoC or WoD nuts if they so desire. Adds a level of realism. Simon Foston | profile | Jan 09, 08 | 8:44 pm |
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My thoughts exactly, Simon Foston. This write-up is interesting and sounds like fun, but (even ignoring how much of a turn-off CoC stuff is for me) it really pulls focus off of the postmodern feel of Unknown Armies. I feel like it is something I would adapt to In Nomine. Heck, even making the Anti-Archetypes non-Lovecraftian still makes the game much less postmodern and humanocentric. |
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with respect, I don't think either of you have read this very carefully. The Great Old Ones require humans to believe in them and channel them, just like any other archetype. Without humans willing to turn to them, they cant do squat, which is a rather different scenario to CoC. JamesH | profile | Jan 10, 08 | 6:29 pm |
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No, as I said, it's all very well thought-out and it's quite clear that nothing much happens unless humans become these "anti-avatars." That's all well and good for GMs and groups who like this style of campaign. Simon Foston | profile | Jan 10, 08 | 8:13 pm |
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I meant the scholar avatar. The bit about humanity being on the run is his speculation, which may or may not be correct... JamesH | profile | Jan 11, 08 | 6:43 am |
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Humanity being on the run doesn't put them any less at the center of the action. Proof: http://de.youtube.com/watch?v=ys8AkwMRvgo stange_person | profile | Jan 11, 08 | 12:44 pm |
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Also maybe it's not "on the run", but "irritatedly trying to leave the metaphysical equivalent of the ex-boy/girlfriend behind as they get on with their lives" Neville Yale Cronten | profile | Jan 11, 08 | 3:35 pm |
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Well put. JamesH | profile | Jan 11, 08 | 7:37 pm |
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I mean, any human seeing a GOO (or sensing or "knowing" or etc) and realizing they're hungry for humanity, well that human isn't going to have the references to understand just how big or small the GOOs are in relation to things. And since that human is probably now targeted by that GOO and tigers in the zoo seem smaller than tigers chasing you... Neville Yale Cronten | profile | Jan 11, 08 | 7:47 pm |
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Okay... assuming the Comte does choose to use mortal agents to deal with these things, is there any reason why he wouldn't select the biggest badasses around, people who can talk to an Unspeakable Servant and eat calamari sushi at the same time, tell them everything they need to know and give them every ritual and artifact necessary to wipe these anti-avatars out of existence? I also think the Clergy would be strongly inclined to twist probability so that the odds are seriously stacked in the mortal agents' favour. Simon Foston | profile | Jan 12, 08 | 10:12 am |
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Thanks for raising the questions and making me clarify my concepts, Simon :) JamesH | profile | Jan 12, 08 | 8:47 pm |
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I hope the queries are useful - all the thought and effort that's gone into this is very impressive, and it's all a very good springboard for GMs toying with the idea of forces from old universes that aren't necessarily based on the Cthulhu Mythos. I'll tell you why I personally would be very careful using anything CoC-related in UA - if you've got experienced players in your UA group who've also played lots of CoC, all this is going to seem a little bit familiar. They'll either be rolling their eyes at the thought of endless SAN rolls and character deaths, or they'll have some idea of what they're dealing with and how to deal with it (as players, that is, not necessarily as characters, but it's still less than desirable in a horror RPG). The best people to run all this past, IMO, are ones who know nothing at all about CoC. Anyway, to address your points... Simon Foston | profile | Jan 12, 08 | 10:39 pm |
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Snorlison here... I've been watching the work you've been doing with my little start with some great interest, sorry I haven't done any development of the concepts. It's been a somewhat transitory semester. snorlison | profile | Jan 13, 08 | 1:39 am |
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snorlison | profile | Jan 13, 08 | 1:39 am |
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On The Power Of Dead Gods, or why the Great Old Ones hide... snorlison | profile | Jan 13, 08 | 2:03 am |
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The GOOs aren't merely surviving Archetype from the previous cosmos. There are always those pathetic bunch who think fighting it out is better than being ushered behind the Veil. snorlison | profile | Jan 13, 08 | 2:03 am |
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Why Doesn't The Comte Just Sort This Out? Two Alternative Interpretations snorlison | profile | Jan 13, 08 | 2:09 am |
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Why Doesn't The Puppet Reject The Hand? or why the New Archetypes allow the AntiArchetypes into heaven... snorlison | profile | Jan 13, 08 | 2:22 am |
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I think the idea that they have to be subtle because if they're not, the Cruel Ones will deal with them is a good one. And that some of them weren't old Archetypes, but instead were strange adepts from times before that refused to be part of the reset and tried to escaped, that most of them were eaten by the old half-dead Archetypes of previous times, that some survived and grew in power into something strange and entirely other. Neville Yale Cronten | profile | Jan 13, 08 | 3:24 pm |
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As far as an anti-Avatar ascending as a unique new Archetype (rather than kicking out an old one for a new interpretation), by the time the idea is well-entrenched, it will often be humanized. One idea is that it would open up the world to infection by the template GOO. Another is that now WE have the tools IT had and IT is out of luck, how can it compete with the call of an ACTUAL Archetype that offers the same things it does, but offers more and better? If it overreaches itself, its own hunger for more food can shut its mouth. Chump! Neville Yale Cronten | profile | Jan 13, 08 | 3:27 pm |
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And hell, maybe they stop being openly evil once they've been integrated. I mean, when that's possible. Yig-Tsathoggua isn't necessarily evil, in and of itself, and neither (necessarily) is the friend of the King in Yellow. While they prey and leech now, if they ascended, they might make the world a little... weirder, but since they're plugged into the power and the shape, they'd be forced to be humanized (or they'd be replaced by someone who fits better) and wouldn't NEED to be metaphysically predatory. Why eat your own leg? Neville Yale Cronten | profile | Jan 13, 08 | 3:33 pm |
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To be honest with you, my take is that an archetype just doesn't survive in any sort of individual form once it's become part of the godhead, and that its soul, will, self-awareness, power, symbolic significance, etc, is consumed and merged into the fabric of this universe. If there's anything left of them at all, it's nothing more than the statospheric equivalent of a discarded snakeskin. Now I suppose some weirdo could become aware of these cosmic remains, see them for what they are and attempt a conscious ascension as a revival of the archetype, but unless the ante-archetype has already become quite well embedded in the universal unconscious, I don't think it's going to work. Simon Foston | profile | Jan 13, 08 | 7:45 pm |
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First, to Simon's last comment: we know that ascended Godwalkers still maintain at least an echo of selfhood after the Clergy because, if ousted by a new ascension, they return to humanity through a Room of Renunciation. |
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Well yes, but being kicked out of the Invisible Clergy and becoming part of the Godhead at the end of the universe are hardly the same thing. Simon Foston | profile | Jan 14, 08 | 6:45 pm |
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See my comments under "Cthulhu" about rewriting a hard drive. JamesH | profile | Jan 14, 08 | 11:52 pm |
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From my reading of this I would suggest that an 'Avatar' reaching 99% does yank the GOO into our current Clergy, but remains there. Now, of course, it resists all attempts for the Godwalker to take it's place, but the Godwalker may not care so much - many of the negative connetations of channeling power to and from a hungry creature beyond the limits of our existence are now quashed. No more 10% penalty, no more Soul reduction. Maybe even the dragging of the GOO into the real world means no more Unnatural checks - I don't know. Anarkana | profile | Jun 05, 08 | 5:40 am |
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The latter, more or less. stange_person | profile | Jun 05, 08 | 6:34 am |
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nice one stange. JamesH | profile | Jun 05, 08 | 7:34 am |
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I really like the idea of an avatar of a past race having to incarnate as a human, particularly as a human that's the opposite of what it has been forever. I mean, archetypes are archetypes, sure, but the general idea here is that these old archetypes more than WERE what they represented (King, Devourer, etc.), they somehow surpassed even that to the point where they were the archetypes' version of a demon, completely wrapped up in their identity as the archetype with EVERYTHING else, every other interpretation cut out (i.e. a GOO Mother archetype would only empower avatars that were strictly one interpretation, for example only Devouring Mother types, not Protective Mother types, while the current Human Mother archetype empowers both types). Neville Yale Cronten | profile | Jun 05, 08 | 4:45 pm |
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Cool. I've ploughed through most of the individual avatars now, so I've got a better handle on how things all 'work'. Glad to see the Innsmouth look (etc.) crept in there. Loved the Shub Niggurath one, but felt a little bit let down by Nyarlathotep, who seemed, like you say, to be much like the Messenger and Trickster. Anarkana | profile | Jun 06, 08 | 4:47 am |
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Neville, I do want to mention one thing: most of the Rooms only change their inhabitants in one way. So, instead of the Black Goat of a Thousand Young, she's suddenly the Black Goat with One Really Sheltered and Sexually Abused Child. I guess that the changed aspect is up to the storyteller's interpretation of what the Great Old One's central characteristic is, though. (Now Hastur is BLUE!) |
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What about the always-on channels, like Cthulhu's 'no aging under the sea' thing? stange_person | profile | Jun 06, 08 | 1:17 pm |
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See, they change the core definition, but sometimes that's fairly complex. There's the example of the booted-out King, it's not just that he becomes Some Guy Who Wants to Be Ruled by a Whole Lot of People, he becomes the antithesis of what he was, an anarchist who violently opposes the Ruling Class. Some archetypes have multiple traits that define them, too, like the Mother is more than just The Protector or the Procreator or the Possessor of Tiny Half-Versions of Herself. Cthulu might be "The Devouring Madness" OR "The Unknown That Consumes", something like that, so when he gets flipped through the House of Renunciation, it's more than one trait that gets brought out. Neville Yale Cronten | profile | Jun 06, 08 | 3:41 pm |
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Now I'm picturing some Santa-shaped counselor, specializing in bulimia, with a prehensile beard. Works in Vegas, arguably the least oceanic place on earth, and yet also a place where subconscious desires run close to the surface. stange_person | profile | Jun 07, 08 | 9:14 am |
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"Shub-Niggurath becomes the hooker with a heart of gold" |
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And that's exactly what the story The Call of Cthulhu describes. stange_person | profile | Jun 07, 08 | 12:09 pm |
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FAR, sure, I could see that. Neville Yale Cronten | profile | Jun 07, 08 | 1:27 pm |
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I know I'm crazy late to this discussion, but to throw my two cents in - |
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Maybe archetypes-and-avatars is the wrong framework for this situation. |
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Remember, no matter how alien they are to us now, their universe also had 333 archetypes...and the Comte, who is human. |