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Link: Mechanomancer Concepts

Copyright cormac


Mechanomancer Concepts: http://accessnode.net/~cormac/gallery/Mechanomancer-Concepts

http://accessnode.net/~cormac/gallery/Mechanomancer-Concepts

The illustrations of concepts that i am comeing up with while playing the game with my friends. the concepts right now are low tech, because I'm just starting out. I won't be putting details on how many charges it takes to make such creations because I dont belive that my GM will be the same as yours. I plan to produce many concepts atleast two a week. I welcome comments. Thanks, I hope you like it


cormac | profile | Jul 07, 05 | 2:06 pm


Visitor Comments


Can't speak for anyone else, but I am positively drooling here.

Excellent stuff, especially the glasses. Reminds me of the Eye Gear from Arcanum, but even better.


Unknown_VariableX | profile | Jul 07, 05 | 5:47 pm


Thanks, Thanks allot, im glad there appertained. i just finished and put up a new one, called the Freebreather.
:) Arcanum was a fun game, sadly not as good as Fallout but it had great potential.


cormac | profile | Jul 08, 05 | 12:31 am


I figure Arcanum's shortcomings compared to the Fallout games were countered by the slightly more flexible game system and the ability to built mechanical arachnids. Any game with mechanical arachnids in it has got to be good.

For example, there's a spider-like clockwork in Jailbreak called the Rack that hangs out in the basement. And Jailbreak is pretty much the most popular UA One-Shot scenario. Coincidence? I think not.


Unknown_VariableX | profile | Jul 08, 05 | 5:05 am


:) it is true Arachnid clockworks are always cool.
if you liked Arcanum you should read a book called
Perdido Street Station
great steam punk


cormac | profile | Jul 09, 05 | 9:59 pm


Just updated the new Mechanomancer horror
Cogenstein


cormac | profile | Jul 11, 05 | 11:19 am


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