THE UNDERGROUND | adepts | avatars | rituals | artifacts | dukes | cabals | rumors | unexplained | unnatural | misc | scenarios | mods | fiction | THE OVERGROUND | news | forum | submit! | search | links | downloads | ua-ml | NEWEST SUBMISSIONS | Thin Black Line | Dance of the Red Spiral Part 2: Collateral Damage | Shrekomancy | Ablutomancy |
Yet another variant for determining initiative.
In my games initiative dice are rolled and added together to determine a range between 2 to 20, so if 18 is rolled 1 + 8 = 9. The highest roll goes first, followed by the next. Thus if "cherries" are rolled, the player roll the dice and add the result to the dice roll.
So if 55 is rolled, 5+5=10, than 33 (3+3=6), and finally a 91 (9+1=10), the iniative for this phase is 26.
When the pc/gmc has done there action they minus -10 too see when they go next in the phase. This continues until all actions are done and then the process is repeated again.
Just a straight d% roll. Because I like my combat to be totally random and chaotic.